Tarot Card Games

Tarot card games were the original purpose of the tarot card decks, before they were used for fortune telling.





The game of Tarot originated in Italy in the early 15th century as gioco dei Tarocchi.

All modern trick-taking card games that have trumps inherited the idea from the original tarot games.

The tarock decks are also popular in Germany and Switzerland with the suits of cups, pentacles, wands and swords, or the German suits of hearts, bells, acorns and leaves.

The French rules for tarot games are consistent, codified and published by the Fédération Française de Tarot . The French tarot game is popular in all French speaking countries including Canada.

In Italy the Accademia del Tarocchino Bolognese codifies and spreads the knowledge of the rules as played in the Bologna area.

Unfortunately the original rules of the Italian tarot cards games are lost but many different games are still played with different rules in every town or country.

The tarot deck consists of a total of 78 cards, 56 are numeral cards in four suits (wands, swords, pentacles and cups) and 22 are allegoric cards called atouts or trumps.

Each suit consists of fourteen cards, ten of which are numeral and the other four are court cards: the King, Queen, Knight and Page.The trump cards are numbered from 1 to 21.

The word "trump" derives from the Italian word trionfi or "triumph" as tarot cards were originally designed for the card game Trionfo where the trumps had the role of  atout.

The Fool, an ancient version of the modern Joker, is an unnumbered card and in some variations of the game it acts as the strongest trump.

In later card games ordinary suits were used as a replacement for the tarot trumps when a tarot deck was not available.

There are many variations of tarot card games and this is a simple version we like to play.

Basic Tarot Card Game: Trumps

The traditional tarot card games are for three players that play each one against the others two.

The dealer gives out 25 cards to each player and the last 3 cards are left to the dealer.

The players see their cards and the dealer discards three cards.

The dealer plays one card first.

All players must follow suit or are allowed to play a trump if they don't have a card of the ruling suit. If a player cannot follow suit or has no trumps, can play any other suit.

It is not allowed to play trumps first unless the player cannot follow suit or has no other cards.

The trick is won by the card with the highest numerical value that follows suit or the highest trump.

The winner of each trick plays the first card of the next one.

The game is over after three hands when all players have played as dealer.

At the end of a hand, the score is taken based on the value of the cards that were won by each player.

In each geographical area the cards' value is counted with different rules and this is how we count them.

Pip cards - 1 point

Court cards - 2 points

Trump cards - 3 points

The Fool - 4 points



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